Gah, Skittens EVERYWHERE
silverwolfcc:

madlori:

jmathieson-fic:

mumblingsage:

decodethefallenmoon:

molokoko:

amazing

“Just so everyone is aware, there is a bunch of misleading info being spread around re: ALS research - the “27%” figure is based on previous years’ annual funding; furthermore, the remainder goes to improving the quality of life of those suffering from ALS. Given that the annual funding is approximately 16M, that’s just over 4M spent on decreasing their suffering. It isn’t greed, it’s a lack of money.”Shut up already.

The ALS Association has a 4-star rating from Charity Watchdog. 
And the next time you start to complain about a charity either a) working on multiple fronts (because that’s what ALSA does—both seeking a cure and helping people suffering now) or b) daring to have administration expenses—let’s see how long you can last, much less tackle a cause, without printer paper and an internet connection. 

As someone who has watched a family member die from a neuro-degenerative disease; funding to develop better wheelchairs and bedsore creams is *just* as important as funding research to cure the disease itself…

A friend of mine posted an update from one of HER friends to FB earlier.  Her dad has ALS.  The ALS foundation came out to see if they could put in a ramp for his wheelchair, but they couldn’t afford it because of the kind of ramp he needed for the kind of house they had.
This week they called back and said hey, the thing is, we suddenly have a bunch of money, so we’re coming out to build that ramp.  And they did.  She posted pics.
So if you feel like bitching about the ice bucket challenge…reconsider.

YEAH PLEASE UNDERSTAND ONLY A THIRD SO FAR HAS GONE TO RESEARCH BEEEECAAAAAUUUUSEEEEE
Treatments for people who literally cannot afford even the basics is EVEN MORE IMPORTANT.  I hate to say “even more” because it should be “just as,” but the sad truth is, it’s like trying to put out a fire before rebuilding the house.  It’s like AIDS.  You don’t get better from it over night, and yes research is EXTREMELY costly, but there are already treatments and help available and people can’t even afford it.
And guess what?
THAT HELPS THE RESEARCH.  Without people who already are sick with it receiving the BEST CARE WE CAN PROVIDE, THEY WILL DIE.  Literally, that’s how extreme the illness progresses.
And that would really set back the research, don’t you think?  Because if they just die, you can’t exactly try new cures on the people who need it now can you?  Not to mention, any scientist can tell you that you have to eliminate every other problem possible first to make sure you can even provide the extra steps.  If someone is dying from cold AND ALS, you STILL have to fix the hypothermia situation before working on ALS, understand?  If they’re starving? THAT TOO.  Exposed to other problems? etc. etc.
Oh and here’s the thing, because it affects such a smaller portion of the population and “only” lasts 2-5 years (before killing its victim) the pharmaceutical companies don’t research it.  So the ALS Association has to do EVERYTHING.  They are a REALLY GOOD GROUP AND WHERE THE MONEY GOES IS WELL-ESTABLISHED.
Always, ALWAYS research before you cry wolf.

silverwolfcc:

madlori:

jmathieson-fic:

mumblingsage:

decodethefallenmoon:

molokoko:

amazing

Just so everyone is aware, there is a bunch of misleading info being spread around re: ALS research - the “27%” figure is based on previous years’ annual funding; furthermore, the remainder goes to improving the quality of life of those suffering from ALS. Given that the annual funding is approximately 16M, that’s just over 4M spent on decreasing their suffering. It isn’t greed, it’s a lack of money.”

Shut up already.

The ALS Association has a 4-star rating from Charity Watchdog. 

And the next time you start to complain about a charity either a) working on multiple fronts (because that’s what ALSA does—both seeking a cure and helping people suffering now) or b) daring to have administration expenses—let’s see how long you can last, much less tackle a cause, without printer paper and an internet connection. 

As someone who has watched a family member die from a neuro-degenerative disease; funding to develop better wheelchairs and bedsore creams is *just* as important as funding research to cure the disease itself…

A friend of mine posted an update from one of HER friends to FB earlier.  Her dad has ALS.  The ALS foundation came out to see if they could put in a ramp for his wheelchair, but they couldn’t afford it because of the kind of ramp he needed for the kind of house they had.

This week they called back and said hey, the thing is, we suddenly have a bunch of money, so we’re coming out to build that ramp.  And they did.  She posted pics.

So if you feel like bitching about the ice bucket challenge…reconsider.

YEAH PLEASE UNDERSTAND ONLY A THIRD SO FAR HAS GONE TO RESEARCH BEEEECAAAAAUUUUSEEEEE

Treatments for people who literally cannot afford even the basics is EVEN MORE IMPORTANT.  I hate to say “even more” because it should be “just as,” but the sad truth is, it’s like trying to put out a fire before rebuilding the house.  It’s like AIDS.  You don’t get better from it over night, and yes research is EXTREMELY costly, but there are already treatments and help available and people can’t even afford it.

And guess what?

THAT HELPS THE RESEARCH.  Without people who already are sick with it receiving the BEST CARE WE CAN PROVIDE, THEY WILL DIE.  Literally, that’s how extreme the illness progresses.

And that would really set back the research, don’t you think?  Because if they just die, you can’t exactly try new cures on the people who need it now can you?  Not to mention, any scientist can tell you that you have to eliminate every other problem possible first to make sure you can even provide the extra steps.  If someone is dying from cold AND ALS, you STILL have to fix the hypothermia situation before working on ALS, understand?  If they’re starving? THAT TOO.  Exposed to other problems? etc. etc.

Oh and here’s the thing, because it affects such a smaller portion of the population and “only” lasts 2-5 years (before killing its victim) the pharmaceutical companies don’t research it.  So the ALS Association has to do EVERYTHING.  They are a REALLY GOOD GROUP AND WHERE THE MONEY GOES IS WELL-ESTABLISHED.

Always, ALWAYS research before you cry wolf.

kurgs:

skeletongrazed:

skeletongrazed:

what’s the difference between a dirty bus stop and a lobster with breast implants ?

one’s a crusty bus station and one’s a busty crustacean

#i’ve told this joke a million times and it NEVER fails
typette:

naamahdarling:

howtonotsuckatgamedesign:



mirrepp:





Some harsh but very very true words





 When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.
"this is an old image…"
"I’m not happy with that one…"
"this is just a sketch…"
"I did this really quickly…"
"there is better stuff on later pages…"
It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.
But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”
You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.
This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 
Be proud.



 This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

 The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

typette:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words


When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.


This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.


The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

Landscape/Environment Tut

badasserywoman:

Okay so i got a few notes on how i go about Environments/Landscapes…so i’ll share a method thats easy to work with….bare with me its been a little while since ive drawn them Lol

image

First thing you want to start of with in your gradient background…use what ever is your preference. Depends on the setting, ima do some type of desert/dusty place.

image

You’ll learn that the Lasso tool is gonna be your bae when it comes to environments…that and its pretty useful. Now your going to be working in three tones, 1.Dark 2.Mid 3.Light and it will always be the darkest at the front fading to light towards the back…make sense? So you will have three layers for each one to make your life easier and Lock those layers so you will only color within that area. Make sure the dark layer is on top. 

image

image

Here is where the fun kicks in…we add our dets, try to stay with each tone and dont end up making it all muddy so you cant distinguish each one. Now you can go about this any way you please, you can paint it all in with one brush ( for some reason people get anal about shit like that, thinking there great for using one brush…i think if you got tools use em if you know how to do it right.) Or you can use custom brushes…since this is a tut ill mostly use custom brushes to slap stuff around. Its up to you really, also use the lasso tool like i said its your bae.

image

The lasso can help define things better for you, so i wanted to add a structure type on the third layer. If you want to give an effect that the selection ive made is in front of the background right click your selection and invert it, add some lighting around the edges…only a little though you dont want to over do it.

image

Also if you’ve done something on a layer you dont want to mess up or paint on what you can do is create a clipping mask on that layer. Its kinda like locking the layer to that one so you dont go outside of the layer or ruin what you worked on. Make a new layer above the one you wish to attach it to and right click the newlayer, a menu will pop up, your looking for clipping mask. Once you clicked it the layer should look like what ive circled. 

image

Once your done working on each layer we are gonna put in some mist effect, this is something that helps separate each section. So make a new layer between each of your three as shown in the image. Like i said you can use what ever method you like, i just use a soft brush or cloud/mist brush to get what i want. 

image

image

image

Now we are going to add some definition to the image a good one to use is Curves. You can find this where your layer menu is, at the bottom you’ll find it, ive circled what your looking for. On the third image is what will appear when you click curves, all you need to do is drag the little square and you’ll see some magic happen. So adjust it to your preference. If you want you can also mess with brightness/contrast too. ALSO i would recommend adding a person in the image, it gives you an idea of the scale your environment is.

image

image

I was going to end it there but hey, ill show one last thing…its pretty simple. and that is some water reflection, we are going to turn the middle into water instead cause its a little boring right now. I merged all layers but the first one, you then want to make a selection and copy/paste. Free transform in the shortcut is ctrl T and do a vertical flip on it then adjust so its mirroring the top. 

image

image

Now make a clipping mask like i explained earlier on the reflected surface and use the radiant tool…i think its called that lol it gives it more of a water surface like you see. For the image below it i used a custom brush which creates a water effect, aaaaaaaaaand bam you got you water now covering the area…easy huh. 

image

And so this concludes the Tutorial and you have the end result. Hopefully that gave some tips on how to approach landscapes…they can be confusing sometimes on where to start. Enjoy and let me know if it was useful or not :P

artrubzow:

If you cant attend life drawing sessions. This is the best thing for you

Let me show you something I recently found : Croquis Cafe!

You get to see models of different colors and shapes in a life drawing setting. They move and breath while posing (breathing like in real life :O) ambient music is playing in the background and you have 1, 2  and 5 minute sessions. I find it very helpful , you should try it.

image

image

image

image

image

i just found fullbody turnarounds of all the tfp robots and im going to share because im a good person

drunkpylades:

If you have problems focusing while you write, try using ILYS.

The site is coded so that you can’t see what you are writing, only the last letter, and you can’t edit anything until you get to your words goal.
This means you have to focus on writing and what’s on your mind, and not the editing of what you have written so far.
You have to write or you can’t edit.
Once you hit your goal you can edit and write normally, or go back and use ilys once again.

Since you don’t have to worry about editing, you can let your creativity flows.
It can be frustrating, but it’s also liberating because you have to let it go.

Write first, edit later.

Fanart Theft Sandwiches

10yrsyart:

An analogy for all those slower people out there that don’t consider art theft to be wrong, specifically fan art theft. 

Sandwiches.

Let’s say you’re making a peanut butter sandwich. You didn’t invent this sandwich and you don’t claim to, but you really love them, and you’re making one.

So you set your finished peanut butter sandwich on the table. You’re really proud of this sandwich; you worked hard on it, and you’re going to enjoy eating it. But first! You feel like showing some of your friends this awesome sandwich.

Now let’s say someone takes a look at your sandwich and says “Dang, i love peanut butter sandwiches and that looks like a good one!” 

And then they take it.

They take your sandwich. Of course you’re going to be angry about this, it was your sandwich! Now maybe they turn to you and say “Oh, but you didn’t invent peanut butter sandwiches, so this sandwich doesn’t belong to you.” And they eat it. You didn’t make that sandwich for them and you never claimed to have invented peanut butter sandwiches. You made it for yourself, and they took it without asking. Just because they can see it, doesn’t make it theirs. That’s stealing.

Or let’s say someone else sees the sandwich you have on the table, picks it up, and carries it to a different room to show other people. They didn’t ask you, they just took it. Maybe you don’t want people from the other room to see it, and the person who took the sandwich didn’t ask.

Maybe the person comes back and says that they weren’t claiming to have made the sandwich. But the fact is they took the sandwich without asking. So that’s still stealing.

Now someone else sees the sandwich on the table, takes it without asking, and lettuce in it. Not only have they stolen your peanut butter sandwich, but they’ve changed it into a different sandwich. You never intended for your peanut butter sandwich to have lettuce in it, and they have wrecked it by changing it like that.

Stealing.

Stop stealing. Stop tracing, re-posting, editing, and/or stealing people’s art.

IF SOMEONE CAME UP TO YOU AND TOOK YOUR SANDWICH, YOU’D PUNCH THEM IN THE FACE. WHICH IS WHAT WE ARTISTS WANT TO DO TO YOU.

STOP BEING STUPID. STOP STEALING ART.

thankyou. 

m4dtown:

Turtles In Time #3

… I have a sudden MIGHTY NEED for this comic.

Just streaming a bit of turtle drawing, if anyone wants to hang for a bit!

alexlikesdesign:

Spec work being a hot button issue in our community recently afforded Dan Cassaro a swell of support when he publicly turned down Showtime’s offer of unpaid work. But despite the growing backlash against accepting projects without compensation, designers are content to remain silent about clients who refuse or systematically stall payment after a project is completed. While it remains important for members of our community to reject spec work invitations, we must also warn one another of those who leave contracts unfulfilled, turning what was legitimate work into a form of unpaid spec work.With that said, the potential for this post to be misconstrued as bitter or angry is nearly infinite, and I’m afraid future partnerships may be jeopardized by writing it. However, after talking it over with multiple colleagues and researching similar scenarios, I’ve decided at the end of the day, I have to do what I feel is right.If you are a designer or illustrator, I would advise against working with Tumblr.I have been, and continue to be, an ardent supporter of their platform, having personally hosted Games Designed, Future 52, and my own blog on Tumblr for years. When they contacted me in January, I was ecstatic to work with them on their collaboration with Axe and Yahoo! Sports to celebrate the Super Bowl. However, that excitement has given way to exasperation in the seven months since that I have gone unpaid. I won’t quote any dialogue with tumblr’s employees, as I acknowledge and respect that our conversations were had in confidence. Furthermore, I just want to say that I don’t hold any ill-will toward the employees that I’ve spoken with, as I believe they have had nothing but good intentions. The problem lies not with them, but with the broken system they are working within. That said, here is a brief summation of the events that have transpired:• Today is August 26th. My original invoice is 136 days past due.• My wife (who handles my invoicing) and I have exchanged 49 emails with five different tumblr employees over a period of six months.• I have received four different payment timelines, ranging from “This week” in March,  to “Within a 60 day period” in July. Last week, a PO was issued, which should guarantee me payment within the next 60 days.• I have submitted two invoices and I have signed up as a Yahoo! vendor twice.• Tumblr employees have apologized 10 times for the delayed payment.• Tumblr sent me a very nice thank you card when the project was wrapped. (I’m not being sarcastic of facetious, it was very thoughtful of them and I wish more clients sent follow-up cards like that.)After six months of back and forth, in an attempt to find a contact within the company that might help me navigate the labyrinth, I reached out to a number of other freelancers who have worked with Tumblr. Of the six contacted, four have also gone unpaid for a considerable amount of time. All, including those who were eventually paid, experienced the same difficulties my wife and I have been wading through for months. This is what propelled me to write this post.Make no mistake: Tumblr’s service has allowed clients to discover my work, helped me find new projects and offered me the chance to share my output with thousands. It’s for these reasons that I love Tumblr and am also incredibly disheartened by the professional disrespect my colleagues and I have received from them. They should not be asking for work from artists if there is no infrastructure in place to pay them within a reasonable period of time.This issue is something Tumblr needs to address internally; a company that values art and the creative community should be prioritizing compensation and the respectful treatment of the people it works with. In the mean time, I encourage the creative community to be more open with one another about clients that leave invoices unpaid, and avoid those clients that act in such a manner. If we don’t respect ourselves, how can we ask for respect from our clients?By Alex Griendling / Blog / Twitter

alexlikesdesign:

Spec work being a hot button issue in our community recently afforded Dan Cassaro a swell of support when he publicly turned down Showtime’s offer of unpaid work. But despite the growing backlash against accepting projects without compensation, designers are content to remain silent about clients who refuse or systematically stall payment after a project is completed. While it remains important for members of our community to reject spec work invitations, we must also warn one another of those who leave contracts unfulfilled, turning what was legitimate work into a form of unpaid spec work.

With that said, the potential for this post to be misconstrued as bitter or angry is nearly infinite, and I’m afraid future partnerships may be jeopardized by writing it. However, after talking it over with multiple colleagues and researching similar scenarios, I’ve decided at the end of the day, I have to do what I feel is right.

If you are a designer or illustrator, I would advise against working with Tumblr.

I have been, and continue to be, an ardent supporter of their platform, having personally hosted Games Designed, Future 52, and my own blog on Tumblr for years. When they contacted me in January, I was ecstatic to work with them on their collaboration with Axe and Yahoo! Sports to celebrate the Super Bowl. However, that excitement has given way to exasperation in the seven months since that I have gone unpaid. I won’t quote any dialogue with tumblr’s employees, as I acknowledge and respect that our conversations were had in confidence. Furthermore, I just want to say that I don’t hold any ill-will toward the employees that I’ve spoken with, as I believe they have had nothing but good intentions. The problem lies not with them, but with the broken system they are working within. That said, here is a brief summation of the events that have transpired:

• Today is August 26th. My original invoice is 136 days past due.

• My wife (who handles my invoicing) and I have exchanged 49 emails with five different tumblr employees over a period of six months.

• I have received four different payment timelines, ranging from “This week” in March,  to “Within a 60 day period” in July. Last week, a PO was issued, which should guarantee me payment within the next 60 days.

• I have submitted two invoices and I have signed up as a Yahoo! vendor twice.

• Tumblr employees have apologized 10 times for the delayed payment.

• Tumblr sent me a very nice thank you card when the project was wrapped. (I’m not being sarcastic of facetious, it was very thoughtful of them and I wish more clients sent follow-up cards like that.)

After six months of back and forth, in an attempt to find a contact within the company that might help me navigate the labyrinth, I reached out to a number of other freelancers who have worked with Tumblr. Of the six contacted, four have also gone unpaid for a considerable amount of time. All, including those who were eventually paid, experienced the same difficulties my wife and I have been wading through for months. This is what propelled me to write this post.

Make no mistake: Tumblr’s service has allowed clients to discover my work, helped me find new projects and offered me the chance to share my output with thousands. It’s for these reasons that I love Tumblr and am also incredibly disheartened by the professional disrespect my colleagues and I have received from them. They should not be asking for work from artists if there is no infrastructure in place to pay them within a reasonable period of time.

This issue is something Tumblr needs to address internally; a company that values art and the creative community should be prioritizing compensation and the respectful treatment of the people it works with. In the mean time, I encourage the creative community to be more open with one another about clients that leave invoices unpaid, and avoid those clients that act in such a manner. If we don’t respect ourselves, how can we ask for respect from our clients?

By Alex Griendling / Blog / Twitter

darthempress:

sawa18:

honorsexual-leonardo:

hittosama:

So http://instagram.com/tmnt_everything also steals pictures, badly blurs the signatures and blocks the artists.

I’m starting a Death List on DA for that.

People I recognized art from: purott, turtleficlibrary, sleepingseeker

So far I’ve seen scarsandsais , shellsweet , fivenightsinjonatello , frankenpup , melty94

also darthempress reko-light lorna-ka wtf-skittens radiojane

i have no words for this shit :/

Ugh, I’m so annoyed - especially by the signature-blurring. That’s not just ignorance, that’s outright theft.

And I can’t even report them or leave a comment or anything because I don’t have a smartphone and I can’t get Instagram. :| This is so beyond not cool.

If anyone does have Instagram, could you please report this person to Instagram for art theft? Not just for my sake (as far as I can tell, they’ve only ganked one pic of mine) but for the sake of all the other artists whose work has been stolen here.

Many thanks!

bluecladhero:

hey, psst

you know which tmnt verse you should enjoy?

all of them

cause tmnt is great. you should enjoy it and avoid people who tell you that this verse is superior to this one. avoid people who make you feel bad for liking the 2007 movie or the 2k12 verse, the 80’s cartoon..ect. Fuck you if you do that. Yeah. ´ ▽ ` )ノ TMNT as a whole is great. Don’t be a dick. Thanks.

somewhat-nerdy:

espikvlt:

zoe-mariaxo:

officialkia:

pennameverity:

This is Duolingo, a language-learning website/app that deserves some serious recognition. It offers over 10 languages for English speakers, as well as courses for non-English speakers around the world, and they’re in the process of adding more. 
But wait, I don’t want to do any more schoolwork! Not to worry little one, Duolingo is actually more like a game. You can compete with friends, and earn “lingots” (which are basically Duolingo money) to buy power-ups, extra activities, and bonus skills - like Flirting.

I’m already taking a language, what do I need this for? 
It’s not really a secret that most school language courses (in America, anyway) suck and only teach you to speak the language at about a third grader’s level. Which is why Duolingo is so freaking awesome.
Teachers can’t give every student individualized attention, but Duolingo can. If you’re not learning the way you want to or as much as you want to in the classroom, Duolingo is a really great resource. It’s easy, tailored to you, and really effective.

Duolingo tracks your progress and reminds you when you haven’t studied for a while or need a refresher on something. Already semi-fluent in a language? No problem, just take a shortcut to more advanced subjects or test out of the lesson. 
The lessons start with the basics (he, she, hello, thank you, etc) and move up to harder stuff. Duolingo focuses on vocabulary first, so you can learn the language and then the grammar that goes with it - much simpler than the system most schools use. It also tracks the number of words you’ve learned and how well you know them.

And you don’t even have to write out the flashcards!
Duolingo is perfect for reviewing everything you forgot over the summer or giving you the extra help you need. And if you’re trying to learn a language on your own, it’s fantastic - you don’t have to create your own lessons. Whether you’re trying to learn your second, third, or fifth language, I seriously recommend Duolingo.
Okay, what else?
Duolingo also has discussion boards, where you can ask for help with a hard lesson, make new friends, watch for updates, and share your achievements.
Even better is the Immersion feature. It won’t send you to Spain or France, but it’s pretty awesome. Duolingo takes real articles from the internet, which users translate. You can translate articles from your native language into the language you’re learning or vice versa, which gives you more experience and makes the Internet more universal.
You can suggest new languages and track Duolingo’s progress in creating new courses. Bilinguals (older than 13) can help to create these courses. Duolingo has a long list of courses that can be contributed to, like Punjabi, Hebrew, and Vietnamese. Oh, and Dothraki, Klingon, Sindarin, and Esperanto.
And the best part? IT’S COMPLETELY FREE. 
If you love languages or just want to pass French class this year, USE DUOLINGO. Download the app and practice a language while you wait for the bus instead of playing Angry Birds!

Coolest app I’ve ever downloaded.

YES MOTHER FUCKERS I CAN FINALLY LEARN DUTCH. TOM AND STIJN I’M COMING FOR YOUR EURO ASSES

This was also cool because I’ve been taking French for a while, and I tested out of five and a half levels. I still suck at French, but testing out at all was pretty neat.

I’m using this to teach myself some Spanish! I have a lot of Spanish speaking clients at work and I need to learn how to communicate.

somewhat-nerdy:

espikvlt:

zoe-mariaxo:

officialkia:

pennameverity:

This is Duolingo, a language-learning website/app that deserves some serious recognition. It offers over 10 languages for English speakers, as well as courses for non-English speakers around the world, and they’re in the process of adding more. 

But wait, I don’t want to do any more schoolwork! Not to worry little one, Duolingo is actually more like a game. You can compete with friends, and earn “lingots” (which are basically Duolingo money) to buy power-ups, extra activities, and bonus skills - like Flirting.

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I’m already taking a language, what do I need this for? 

It’s not really a secret that most school language courses (in America, anyway) suck and only teach you to speak the language at about a third grader’s level. Which is why Duolingo is so freaking awesome.

Teachers can’t give every student individualized attention, but Duolingo can. If you’re not learning the way you want to or as much as you want to in the classroom, Duolingo is a really great resource. It’s easy, tailored to you, and really effective.

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Duolingo tracks your progress and reminds you when you haven’t studied for a while or need a refresher on something. Already semi-fluent in a language? No problem, just take a shortcut to more advanced subjects or test out of the lesson. 

The lessons start with the basics (he, she, hello, thank you, etc) and move up to harder stuff. Duolingo focuses on vocabulary first, so you can learn the language and then the grammar that goes with it - much simpler than the system most schools use. It also tracks the number of words you’ve learned and how well you know them.

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And you don’t even have to write out the flashcards!

Duolingo is perfect for reviewing everything you forgot over the summer or giving you the extra help you need. And if you’re trying to learn a language on your own, it’s fantastic - you don’t have to create your own lessons. Whether you’re trying to learn your second, third, or fifth language, I seriously recommend Duolingo.

Okay, what else?

Duolingo also has discussion boards, where you can ask for help with a hard lesson, make new friends, watch for updates, and share your achievements.

Even better is the Immersion feature. It won’t send you to Spain or France, but it’s pretty awesome. Duolingo takes real articles from the internet, which users translate. You can translate articles from your native language into the language you’re learning or vice versa, which gives you more experience and makes the Internet more universal.

You can suggest new languages and track Duolingo’s progress in creating new courses. Bilinguals (older than 13) can help to create these courses. Duolingo has a long list of courses that can be contributed to, like Punjabi, Hebrew, and Vietnamese. Oh, and Dothraki, Klingon, Sindarin, and Esperanto.

And the best part? IT’S COMPLETELY FREE. 

If you love languages or just want to pass French class this year, USE DUOLINGO. Download the app and practice a language while you wait for the bus instead of playing Angry Birds!

Coolest app I’ve ever downloaded.

YES MOTHER FUCKERS I CAN FINALLY LEARN DUTCH. TOM AND STIJN I’M COMING FOR YOUR EURO ASSES

This was also cool because I’ve been taking French for a while, and I tested out of five and a half levels. I still suck at French, but testing out at all was pretty neat.

I’m using this to teach myself some Spanish! I have a lot of Spanish speaking clients at work and I need to learn how to communicate.